After a quick play, it would be nice if there was a bit more visual feedback when doing damage or some sort of indicator of enemy health, since you're working with a stream of water. There isn't a lot of weight behind the weapon, kinda feels like you're hunting a yeti with a hairdryer. There also doesn't seem to be a reliable way of avoiding damage, especially with the dog enemies. With so little health I felt like I had to stay out of range of my weapon to avoid getting hit. And the music, the repeated chunky synth, starts to grate after a while, a little variety or a longer loop would be nice. Hope this doesn't come across poorly, just a bit of feedback from my brief time in the game.
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After a quick play, it would be nice if there was a bit more visual feedback when doing damage or some sort of indicator of enemy health, since you're working with a stream of water. There isn't a lot of weight behind the weapon, kinda feels like you're hunting a yeti with a hairdryer. There also doesn't seem to be a reliable way of avoiding damage, especially with the dog enemies. With so little health I felt like I had to stay out of range of my weapon to avoid getting hit. And the music, the repeated chunky synth, starts to grate after a while, a little variety or a longer loop would be nice. Hope this doesn't come across poorly, just a bit of feedback from my brief time in the game.
Thanks for the Feedback it is really important for us!